01Army setup
1000 pts · 0 detachments
Biosanctic Broodsurge
2 DP · Take and Hold
Detachment rules
Add 1 to Charge rolls made for AbERRANTS, BIOPHAgUS and PURESTRAIN GENESTEALERS units from your army. In addition, each time such a unit is selected to fight, if it made a Charge move this turn, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit.
Enhancements
ABOMINANT, BIOPHAGUS or PATRIARCH model only. - Models in the bearer’s unit have the Infiltrators ability. - You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:
AbOmINANT or PATRIARCH model only. Improve the Armour Penetration and Damage characteristics of melee weapons equipped by the bearer by 1.
AbOmINANT, BIOPHAgUS or PATRIARCH model only. In each Command phase, one model in the bearer’s unit regains 1 lost wound.
AbOmINANT, BIOPHAgUS or PATRIARCH model only. While an enemy unit is within Engagement Range of the bearer’s unit, subtract 1 from the Objective Control characteristic of models in that enemy unit (to a minimum of 1).
Stratagems
WHEN: Your Charge phase. TARGET: One ABERRANTS, BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army that has not declared a charge this phase. EFFECT: Your unit has +2 to charge rolls.
WHEN: Fight phase. TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". In addition, it does not need to end that move closer to the closest enemy model, provided it ends it as close as possible to the closest enemy unit.
WHEN: Fight phase. TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE, add 1 to the Wound roll.
WHEN: Fight phase, just after an enemy unit destroys a Genestealer Cults Character model from your army. TARGET: That destroyed CHARACTER model. You can use this Stratagem on that model even though it was just destroyed. EFFECT: Roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds. If that Character model is an Abominant or Patriarch, that enemy unit suffers 2D3 mortal wounds instead.
WHEN: Start of your opponent's Shooting phase. TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army. EFFECT: Until the end of the phase, each time an enemy unit within 9" of your unit is selected to shoot, it must take a Leadership test, subtracting 1 from the result. If that test is failed, until the end of the phase, each time a model in that enemy unit makes an attack that targets your unit, subtract 1 from the Hit roll.
WHEN: Any phase, just after an enemy unit ends a move within 8" of one or more of your Cult Ambush markers, before removing those markers from the battlefield. TARGET: Select one of those Cult Ambush markers. EFFECT: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units.
Brood Brother Auxilia
2 DP · Take and Hold
Detachment rules
Each time an ASTRA MILITARUm unit from your army (see below) is selected to shoot, you can select one enemy unit within 18" of and visible to that unit. If you do, until the end of the phase, models in that ASTRA MILITARUM unit can only target that enemy unit (and only if it is an eligible target) and that enemy unit is caught in overlapping fire. While an enemy unit is caught in overlapping fire, each time a GENESTEALER CULTS model from your army targets that enemy unit with a ranged attack, add 1 to the Hit roll.
You can include ASTRA MILITARUm units in your army, even though they do not have the GENESTEALER CULTS Faction keyword. The combined points cost of such units you can include in your army is: - Incursion: Up to 500 pts - Strike Force: Up to 1000 pts - Onslaught: Up to 1500 pts A GENESTEALER CULTS model must be your WARLORD, and ASTRA MILITARUM models from your army lose the Voice of Command ability if they have it. You cannot include units with any of the following keywords in your army using this rule: AIRCRAFT; COMMISSAR; EPIC HERO; MILITARUM TEMPESTUS; OGRYN; RATLING; TECH-PRIEST ENGINSEER; MINISTORUM PRIEST.
Enhancements
GENESTEALER CULTS INFANTRy model only. Once per turn, when a friendly ASTRA MILITARUm INFANTRy or ASTRA MILITARUm MOUNTED unit within 9" of the bearer is selected to shoot, the bearer can use this Enhancement. If it does, until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in that unit by 1.
GENESTEALER CULTS INFANTRY model only. When you target this unit with the Heroic Intervention stratagem, that use is -1 CP.
GENESTEALER CULTS INFANTRY model only. Improve the Leadership and Objective Control characteristics of models in the bearer’s unit by 1.
GENESTEALER CULTS INFANTRY model only. Each time you target the bearer’s unit with the Fire Overwatch Stratagem, while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+.
Stratagems
WHEN: Your Shooting phase. TARGET: One Astra Militarum and one GENESTEALER CULTS unit from your army that have not been selected to shoot this phase. EFFECT: Select one enemy unit that is visible to both of those selected units and within range of at least one ranged weapon from each of those units. Until the end of the phase, models in those units can only make attacks that target that enemy unit (and only if it is an eligible target). When doing so, each time such a model makes an attack, re-roll a Wound roll of 1.
WHEN: Reinforcements step of your opponent’s Movement phase, just after an enemy unit is set up on the battlefield from Reserves. TARGET: One Astra Militarum or GENESTEALER CULTS unit from your army (excluding Monsters and Vehicles) within 12" of that enemy unit. EFFECT: Your unit can make a Normal move of up to 6".
WHEN: Any phase, just after an enemy unit ends a move within 8" of one or more of your Cult Ambush markers. TARGET: One Astra Militarum Vehicle unit from your army. EFFECT: Select one of those Cult Ambush markers. You can set up that Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units and wholly within 6" of your unit.
WHEN: Your Shooting phase, just after an Astra Militarum unit from your army has shot. TARGET: That ASTRA MILITARUM unit. EFFECT: Select one enemy unit hit by one or more of those attacks. Until the end of the turn, that enemy unit cannot be targeted with the Fire Overwatch Stratagem and each time a GENESTEALER CULTS unit from your army selects that enemy unit as a target of a charge, you can re-roll the Charge roll.
WHEN: Your Shooting phase. TARGET: One Astra Militarum unit from your army. EFFECT: Select one enemy unit within Engagement Range of one or more GENESTEALER CULTS units from your army. Until the end of the phase, your unit can make ranged attacks that target that enemy unit. If it does, after it has resolved those attacks, roll one D6 for each of those GENESTEALER CULTS units: on a 5+, the unit being rolled for suffers D3+1 mortal wounds.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an Astra Militarum Infantry Regiment unit from your army (excluding Artillery and Character units) is destroyed. TARGET: That INFANTRY unit. You can use this Stratagem on that unit even though it was just destroyed. EFFECT: Roll one D6: on a 3+, place one Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units (if this is not possible, no marker is placed) and add a new unit to your army identical to your destroyed unit, in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot. RESTRICTIONS: You can only use this Stratagem once per battle.
Final Day
2 DP · Purge the Foe
Detachment rules
At the end of your Movement phase, for each Tyranids Synapse unit from your army, you can select one friendly Genestealer Cults unit (excluding Purestrain Genestealer and Patriarch units) and one friendly Tyranids unit each within 9" of and visible to that SYNAPSE unit. If you do, that GENESTEALER CULTS unit from your army suffers D3+1 mortal wounds and one model in the selected TYRANIDS unit regains up to that many lost wounds and until the start of your next Movement phase, each time a model in the selected TYRANIDS unit makes an attack, add 1 to the Hit roll. TYRANIDS units from your army have the following ability: Catalyst (Aura): While an enemy unit is within 6" of this unit, each time a friendly GENESTEALER CULTS unit makes an attack that targets that enemy unit, add 1 to the Hit roll. The Star Children’s Blessings You can include Tyranids Vanguard Invader units (excluding AIRCRAFT, BROODLORD and GENESTEALERS units) in your army. The combined points cost of such units depends on your battle size: - Incursion: Up to 500 pts - Strike Force: Up to 1000 pts - Onslaught: Up to 1500 pts No TYRANIDS models from your army can be your WARLORD.
Enhancements
Tyranids model only. Each time the bearer would regain one or more lost wounds from the Psionic Parasitism Detachment rule, it regains up to twice that number of lost wounds instead.
Genestealer Cults model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
Winged Hive Tyrant model only. Improve the Strength and Armour Penetration characteristics of melee weapons equipped by the bearer by 1.
Genestealer Cults model only. Weapons equipped by models in the bearer’s unit have the [SUSTAINED HITS 1] ability while targeting an enemy unit within 6" of one or more friendly Tyranids units.
Stratagems
WHEN: Your Charge phase, when a friendly Genestealer Cults unit within 12" of a friendly engaged Tyranids unit declares a charge. TARGET: That GENESTEALER CULTS unit. EFFECT: - Your unit has +1 to charge rolls. - You can use this part of this stratagem. If you do:
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought. TARGET: One Tyranids Character unit from your army that was destroyed by that enemy unit this phase. You can use this Stratagem on that unit even though it was just destroyed. EFFECT: Until the end of the battle, each time a Genestealer Cults model from your army makes an attack that targets that enemy unit, add 1 to the Hit roll and add 1 to the Wound roll.
WHEN: Fight phase. TARGET: One Genestealer Cults unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re-roll a Wound roll of 1. If one or more friendly Tyranids units are within 6" of that enemy unit, you can re-roll the Wound roll instead.
WHEN: Start of any phase. TARGET: One Tyranids unit from your army. EFFECT: Until the start of your next Command phase, increase the range of your unit’s Catalyst ability by 3". RESTRICTIONS: Each time you use this Stratagem, until the end of your next Command phase, you cannot use this Stratagem again.
WHEN: Your Shooting phase or your Charge phase. TARGET: One Tyranids unit from your army. EFFECT: Until the end of the phase, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
WHEN: End of your opponent’s Fight phase. TARGET: One Genestealer Cults or Tyranids unit from your army that is not within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
Heroes of the Uprising
1 DP · Disruption
Detachment rules
Friendly KELERMORPH/LOCUS/REDUCTUS SABOTEUR/SANCTUS models have KILLER. Friendly KILLER models’ attacks can: - Re-roll hit rolls of 1. - Re-roll wound rolls of 1
Enhancements
LOCUS/SANCTUS model only. This model’s attacks have +1 D.
KELERMORPH/REDUCTUS SABOTEUR model only. This unit’s ranged attacks have +2 S.
Stratagems
WHEN: Your Shooting phase or the Fight phase, when a friendly KILLER unit has attacked, if those attacks destroyed an enemy unit or an enemy CHARACTER model. TARGET: That KILLER unit. EFFECT: Each visible friendly battle-shocked GENESTEALER CULTS unit within 12" of your unit is no longer battle-shocked.
WHEN: Your Shooting phase or the Fight phase, when a friendly KILLER unit is selected to attack. TARGET: That KILLER unit. EFFECT: Attacks made by KILLER models in your unit have [DEVASTATING WOUNDS].
WHEN: Fight phase, when an enemy unit targets a friendly KILLER unit. TARGET: That KILLER unit. EFFECT: When a KILLER model in your unit is destroyed, if your unit has not been selected to fight this phase, roll one D6: - On a 1, that enemy unit suffers 1 mortal wound. - On a 2+, do not remove that model from the battlefield. When your unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.
Host of Ascension
3 DP · Take and Hold, Reconnaissance
Detachment rules
Each time a GENESTEALER CULTS unit from your army is set up on the battlefield as Reinforcements, until the end of your next Fight phase, weapons equipped by models in that unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities.
Enhancements
GENESTEALER CULTS model only. In your opponent's Movement phase, if an enemy unit ends a move within 8" of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to D6".
GENESTEALER CULTS model only. Each time the bearer is set up on the battlefield as Reinforcements, until the end of your next Fight phase, ranged weapons equipped by models in the bearer’s unit have the [LETHAL HITS] ability.
GENESTEALER CULTS model only. Once per battle, when the bearer’s unit declares a charge, the bearer can use this Enhancement. If it does, until the end of the phase, add 2 to Charge rolls made for the bearer’s unit.
GENESTEALER CULTS model only. Each time a model in the bearer’s unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll
Stratagems
WHEN: Your Shooting phase or the Fight phase. TARGET: One GENESTEALER CULTS units from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.
WHEN: The start of your Shooting phase or the start of the Fight phase. TARGET: Two GENESTEALER CULTS units from your army that have not been selected to shoot or fight this phase. EFFECT: Select one enemy unit (if this Stratagem is used in the Fight phase, that enemy unit must be within Engagement Range of both of your units). Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target for that attack), and when resolving that attack, add 1 to the Wound roll.
WHEN: End of your opponent’s Fight phase. TARGET: One Genestealer Cults Infantry unit from your army that is not within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
WHEN: Your opponent’s Movement phase. TARGET: One Genestealer Cults Battleline unit from your army in Cult Ambush. EFFECT: Until the end of the phase, when setting your unit up using a Cult Ambush marker, set your unit up anywhere on the battlefield wholly within 6" of that Cult Ambush marker and not within Engagement Range of one or more enemy units.
WHEN: Your opponent’s Charge phase, just after an enemy unit declares a charge. TARGET: One Genestealer Cults Infantry unit from your army that was selected as a target of that charge. EFFECT: Roll one D6: on a 2-4, that enemy unit suffers D3 mortal wounds; on a 5+, that enemy unit suffers 3 mortal wounds.
WHEN: Your Movement phase. TARGET: One GENESTEALER CULTS unit from your army that is arriving using the Deep Strike ability this phase. EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. RESTRICTIONS: A unit targeted by this Stratagem is not eligible to declare a charge in the same turn.
Outlander Claw
2 DP · Reconnaissance
Detachment rules
While a GENESTEALER CULTS MOUNTED/VEHICLE model from your army is not Battle-shocked, add 1 to its Objective Control characteristic. In addition, at the end of your Command phase, if one or more ATALAN JACKALS units from your army are within range of an objective you control, that objective remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Enhancements
GENESTEALER CULTS MOUNTED model only. The bearer’s unit is eligible to shoot in a turn in which it Fell Back.
GENESTEALER CULTS model only. While the bearer is embarked within a TRANSPORT, each time that TRANSPORT is selected to shoot, until the end of the phase, improve the Ballistic Skill characteristic of ranged weapons equipped by that TRANSPORT as a result of the Firing Deck ability by 1.
GENESTEALER CULTS MOUNTED model only. In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks made with a cult sniper rifle. Until the start of your next Shooting phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.
GENESTEALER CULTS model only. Each time a model in the bearer’s unit makes a ranged attack, if it disembarked from a TRANSPORT this turn, you can re-roll the Hit roll.
Stratagems
WHEN: Your opponent's Shooting phase, just after an enemy unit has selected its targets. TARGET: One Achilles Ridgerunners or Atalan Jackals unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
WHEN: Your Shooting phase. TARGET: One Genestealer Cults Mounted or Genestealer Cults Vehicle unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability while targeting an enemy unit within 18".
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Goliath Rockgrinder or Goliath Truck unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Damage characteristic of that attack.
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Achilles Ridgerunners or Atalan Jackals unit from your army that is within 8" of that enemy unit. EFFECT: Your unit can make a Normal move of up to 6".
WHEN: Any phase, just after an enemy unit ends a move within 8" of one or more of your Cult Ambush markers. TARGET: Select one of those Cult Ambush markers. EFFECT: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 8" horizontally away from all enemy units.
WHEN: End of your opponent's Fight phase. TARGET: One Genestealer Cults Mounted or Genestealer Cults Vehicle unit from your army that is not within Engagement Range of one or more enemy units and is wholly within 9" of one or more battlefield edges. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
Purestrain Broodswarm
1 DP · Priority Assets
Detachment rules
At the end of your opponent’s Fight phase, friendly unengaged PURESTRAIN GENESTEALER units can be placed in strategic reserves. This detachment has the PURESTRAIN tag and cannot be taken with another PURESTRAIN detachment.
Enhancements
PURESTRAIN GENESTEALERS unit only. This unit has: - +1 T. - 4+ Sv. - This unit’s melee attacks have +1 S.
PATRIARCH model only. This unit’s attacks can re-roll wound rolls of 1.
Stratagems
WHEN: Your Movement phase, when a friendly PURESTRAIN GENESTEALERS unit is selected to make a fall-back move. TARGET: That PURESTRAIN GENESTEALERS unit. EFFECT: That move does not prevent your unit from being eligible to declare a charge.
WHEN: Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged PURESTRAIN GENESTEALERS unit. TARGET: That PURESTRAIN GENESTEALERS unit. EFFECT: Your unit can make a normal move of up to D3+3".
WHEN: Start of your opponent’s Movement phase. TARGET: One friendly PURESTRAIN GENESTEALERS unit. EFFECT: Your unit has -6" detection range until the end of the turn.
Xenocreed Congregation
2 DP · Priority Assets
Detachment rules
For each ACOLyTE HybRIDS, HybRID METAmORPHS and NEOPHyTE HybRIDS unit from your army, while one or more CHARACTER models are leading that unit, you can re-roll Advance and Charge rolls made for it. If that CHARACTER model is a MAgUS, PRImUS or ACOLyTE ICONwARD, that model has the Feel No Pain 3+ ability while leading that unit.
Enhancements
MAgUS, PRImUS or ACOLyTE ICONwARD model only. You can re-roll Battle-shock tests taken for the bearer’s unit.
MAgUS, PRImUS or ACOLyTE ICONwARD model only. Each time a model in the bearer’s unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll and add 1 to the Wound roll.
Magus, Primus or Acolyte Iconward model only. You start the battle with 2 additional Resurgence points.
MAgUS, PRImUS or ACOLyTE ICONwARD model only. The bearer’s unit is eligible to declare a charge in a turn in which it Advanced.
Stratagems
WHEN: Fight phase. TARGET: One Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, improve the Attacks and Weapon Skill characteristics of melee weapons equipped by models (excluding Characters) in your unit by 1 and those weapons have the [HAZARDOUS] ability.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit destroys a Genestealer Cults Character model from your army. TARGET: One other GENESTEALER CULTS CHARACTER model from your army. EFFECT: Until the end of the battle, each time a friendly Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids model makes an attack that targets that enemy unit, re-roll a Hit roll of 1. If the destroyed model was a Magus, Primus or Acolyte Iconward, you can re-roll the Hit roll instead.
WHEN: Your Charge phase. TARGET: One ACOLYTE HYBRIDS, HYBRID METAMORPHS or NEOPHYTE HYBRIDS unit from your army that has not declared a charge this phase. EFFECT: - If your unit made an advance/fall-back move this turn, that advance/fall-back move does not prevent your unit from being eligible to declare a charge. - When your unit declares a charge, you can use this part of this stratagem. If you do: - Your unit can re-roll charge rolls. - Your unit must end that charge move engaged with an enemy unit engaged with a friendly CHARACTER unit.
WHEN: End of your opponent’s Movement phase. TARGET: One ACOLYTE HYBRIDS, HYBRID METAMORPHS or NEOPHYTE HYBRIDS unit from your army in Cult Ambush. EFFECT: Until the end of the phase, you can set up your unit on the battlefield without using a Cult Ambush marker. When doing so, set up your unit anywhere on the battlefield that is more than 6" horizontally away from all enemy units.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot. TARGET: One Acolyte Hybrids or Neophyte Hybrids unit from your army that had one or more of its models destroyed as a result of the attacking unit's attacks. EFFECT: Your unit can make a move of up to D6", but it unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT), When doing so, models in your unit can be moved within Engagement Range of that enemy unit.
WHEN: Your Shooting phase. TARGET: One Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability.
Xenocult Masses
1 DP · Reconnaissance
Detachment rules
In your Command phase, if a friendly NEOPHYTE HYBRIDS unit is within a terrain area, that unit heals 3 wounds. This detachment has the HOSTS tag and cannot be taken with another HOSTS detachment.
Enhancements
MAGUS/PRIMUS model only. This unit’s attacks can re-roll damage rolls.
NEOPHYTE HYBRIDS unit only. This unit has -3" detection range.
Stratagems
WHEN: Your opponent’s Shooting phase, when an enemy unit targets a friendly NEOPHYTE HYBRIDS unit with every model within a terrain area. TARGET: That NEOPHYTE HYBRIDS unit. EFFECT: Ranged attacks that target your unit have -1 AP until that unit has attacked
WHEN: Start of your Shooting phase. TARGET: One friendly NEOPHYTE HYBRIDS unit within a terrain area. EFFECT: Enemy units within that terrain area have +6" detection range
WHEN: Your Shooting phase, when a friendly NEOPHYTE HYBRIDS unit is selected to shoot. TARGET: That NEOPHYTE HYBRIDS unit. EFFECT: Select one enemy unit. Your unit’s ranged attacks that target that enemy unit can re-roll hit rolls.
You can take a single 3 DP detachment on its own.
Unit catalogue
25 unitsCharacters14
Battleline3
Infantry3
Mounted1
Vehicles3
Dedicated Transports1
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- Choose one eligible character model as Warlord.
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